peasy
Class PeasyCam
java.lang.Object
peasy.PeasyCam
public class PeasyCam
- extends java.lang.Object
- Author:
- Jonathan Feinberg
Field Summary |
java.lang.String |
VERSION
|
Constructor Summary |
PeasyCam(processing.core.PApplet parent,
double distance)
|
PeasyCam(processing.core.PApplet parent,
double lookAtX,
double lookAtY,
double lookAtZ,
double distance)
|
Method Summary |
void |
beginHUD()
Thanks to A.W. |
void |
endHUD()
|
void |
feed()
|
double |
getDistance()
|
float[] |
getLookAt()
|
PeasyDragHandler |
getPanDragHandler()
|
float[] |
getPosition()
Where is the PeasyCam in world space? |
PeasyDragHandler |
getRotateDragHandler()
|
float[] |
getRotations()
Express the current camera rotation as an equivalent series
of world rotations, in X, Y, Z order. |
CameraState |
getState()
|
PeasyWheelHandler |
getWheelHandler()
|
PeasyDragHandler |
getZoomDragHandler()
|
PeasyWheelHandler |
getZoomWheelHandler()
|
void |
lookAt(double x,
double y,
double z)
|
void |
lookAt(double x,
double y,
double z,
double distance)
|
void |
lookAt(double x,
double y,
double z,
double distance,
long animationTimeMillis)
|
void |
lookAt(double x,
double y,
double z,
long animationTimeMillis)
|
void |
pan(double dx,
double dy)
|
void |
reset()
|
void |
reset(long animationTimeInMillis)
|
void |
rotateX(double angle)
|
void |
rotateY(double angle)
|
void |
rotateZ(double angle)
|
void |
setCenterDragHandler(PeasyDragHandler handler)
|
void |
setDistance(double newDistance)
|
void |
setDistance(double newDistance,
long animationTimeMillis)
|
void |
setLeftDragHandler(PeasyDragHandler handler)
|
void |
setMaximumDistance(double maximumDistance)
|
void |
setMinimumDistance(double minimumDistance)
|
void |
setMouseControlled(boolean isMouseControlled)
Turn on or off default mouse-handling behavior: |
void |
setResetOnDoubleClick(boolean resetOnDoubleClick)
|
void |
setRightDragHandler(PeasyDragHandler handler)
|
void |
setRotations(double pitch,
double yaw,
double roll)
|
void |
setState(CameraState state)
|
void |
setState(CameraState state,
long animationTimeMillis)
|
void |
setWheelHandler(PeasyWheelHandler wheelHandler)
|
java.lang.String |
version()
|
Methods inherited from class java.lang.Object |
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
VERSION
public final java.lang.String VERSION
- See Also:
- Constant Field Values
PeasyCam
public PeasyCam(processing.core.PApplet parent,
double distance)
PeasyCam
public PeasyCam(processing.core.PApplet parent,
double lookAtX,
double lookAtY,
double lookAtZ,
double distance)
setMouseControlled
public void setMouseControlled(boolean isMouseControlled)
Turn on or off default mouse-handling behavior:
left-drag | rotate camera around look-at point |
center-drag | pan camera (change look-at point) |
right-drag | zoom |
wheel | zoom |
- Parameters:
isMouseControlled
-
getPanDragHandler
public PeasyDragHandler getPanDragHandler()
getRotateDragHandler
public PeasyDragHandler getRotateDragHandler()
getZoomDragHandler
public PeasyDragHandler getZoomDragHandler()
getZoomWheelHandler
public PeasyWheelHandler getZoomWheelHandler()
setLeftDragHandler
public void setLeftDragHandler(PeasyDragHandler handler)
setCenterDragHandler
public void setCenterDragHandler(PeasyDragHandler handler)
setRightDragHandler
public void setRightDragHandler(PeasyDragHandler handler)
getWheelHandler
public PeasyWheelHandler getWheelHandler()
setWheelHandler
public void setWheelHandler(PeasyWheelHandler wheelHandler)
version
public java.lang.String version()
getDistance
public double getDistance()
setDistance
public void setDistance(double newDistance)
setDistance
public void setDistance(double newDistance,
long animationTimeMillis)
getLookAt
public float[] getLookAt()
lookAt
public void lookAt(double x,
double y,
double z)
lookAt
public void lookAt(double x,
double y,
double z,
double distance)
lookAt
public void lookAt(double x,
double y,
double z,
long animationTimeMillis)
lookAt
public void lookAt(double x,
double y,
double z,
double distance,
long animationTimeMillis)
feed
public void feed()
getPosition
public float[] getPosition()
- Where is the PeasyCam in world space?
- Returns:
- float[]{x,y,z}
reset
public void reset()
reset
public void reset(long animationTimeInMillis)
pan
public void pan(double dx,
double dy)
rotateX
public void rotateX(double angle)
rotateY
public void rotateY(double angle)
rotateZ
public void rotateZ(double angle)
getState
public CameraState getState()
setMinimumDistance
public void setMinimumDistance(double minimumDistance)
setMaximumDistance
public void setMaximumDistance(double maximumDistance)
setResetOnDoubleClick
public void setResetOnDoubleClick(boolean resetOnDoubleClick)
setState
public void setState(CameraState state)
setState
public void setState(CameraState state,
long animationTimeMillis)
setRotations
public void setRotations(double pitch,
double yaw,
double roll)
getRotations
public float[] getRotations()
- Express the current camera rotation as an equivalent series
of world rotations, in X, Y, Z order. This is useful when,
for example, you wish to orient text towards the camera
at all times, as in
float[] rotations = cam.getRotations(rotations);
rotateX(rotations[0]);
rotateY(rotations[1]);
rotateZ(rotations[2]);
text("Here I am!", 0, 0, 0);
beginHUD
public void beginHUD()
- Thanks to A.W. Martin for the code to do HUD
endHUD
public void endHUD()
processing library PeasyCam by Jonathan Feinberg. (c) 2008